Ico (イコ Iko, /ˈiːkoʊ/) is a puzzle-platformer and action-adventure video game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
The ICO file format is an image file format for computer icons in Microsoft Windows. ICO files contain one or more small images at multiple sizes and color depths, such that they may be scaled appropriately. In Windows, all executables that display an icon to the user, on the desktop, in the Start Menu, or in Windows Explorer, must carry the icon in ICO format.
The CUR file format is an almost identical image file format for non-animated cursors in Microsoft Windows. The only differences between these two file formats are the bytes used to identify them and the addition of a hotspot in the CUR format header; the hotspot is defined as the pixel offset (in x,y coordinates) from the top-left corner of the cursor image where the user is actually pointing the mouse.
Icons introduced in Windows 1.0 were 32×32 pixels in size and were monochrome. Support for 16 colors was introduced in Windows 3.0.
Win32 introduced support for storing icon images of up to 16.7 million colors (Truecolor) and up to 256x256 pixels in dimensions. Windows 95 also introduced a new Device Independent Bitmap (DIB) engine. However, 256 color was the default icon color depth in Windows 95. It was possible to enable 65535 color (Highcolor) icons by either modifying the Shell Icon BPP value in the registry or by purchasing Microsoft Plus! for Windows 95. The Shell Icon Size value allows using larger icons in place of 32×32 icons and the Shell Small Icon Size value allows using custom sizes in place of 16×16 icons. Thus, a single icon file could store images of any size from 1×1 pixel up to 256×256 pixels (including non-square sizes) with 16, 256, 65535, or 16.7 million colors; but the shell could not display very large sized icons. The notification area of the Windows taskbar was limited to 16 color icons by default until Windows Me when it was updated to support high color icons.
Ico may refer to:
ICO may refer to: